Around 2 years ago I made a temporary site for Samphi. I posted a note on the bottom saying ‘Full Website Coming Soon’ … 2 years is soon, right? To the Universe it is. To the universe 2 years incredibly fast, so I done good! Anyway, incessant rambling aside Samphi has a new home, welcome! 🙂
Web design is always a very slow process for me. I’m a programmer, not a designer, so the process of me finding a design I like basically includes me fumbling around in the dark until I accidently create something I like the look of. I’ve always been keen for the website to reflect the game, so I’ve mimicked the in-game GUI to a certain extent so it hopefully feels familiar.
There are a number of pages of the site that are not yet turned on, such as maps and community. These require some systems to be built, so for now only the basic pages are live. With Samphi coming out March 18th, I needed to a web presence live. Speaking of March 18th, here’s a quick recap of Samphi. For a full breakdown check out the About page.
“Samphi is a randomly-generated, survival-RPG, featuring elements such as skills, world management and a story mode*. Travel through broken memories of a failing relationship to try and salvage what’s left. How you play is up to you. The world is yours. Your story is waiting.”
“The game will feature a full story mode*, online and offline free play, skills, RPG mechanics, and character progression. The game is entering Early Access on Steam on March 18th, and you can check out the Steam page here.”
My goal for Samphi is to create truly community driven game. Lots of people say this game is ‘community driven’ but I really want to embrace that. All suggestions will be addressed, and any content changes/additions will be polled with the players. If you don’t want it, it doesn’t go in. If you want to see something new, I’ll do it.
I’m really looking forward to starting the Samphi journey with you, and we’re approaching the final few weeks before that happens. So hello, welcome to Samphi. 🙂