Early Access Update #24 – Animal Are Coming!

Update time friends. I trust you have your tea? Only a few things to go at this week, so I shan’t keep you long. Haven’t had as much time as I’d have liked this week, but hey ho. Let’s get to it.

Since no-one has shouted at me over last week’s build yet (v0.2c), it’s now been moved to the stable channel. If you’d like a refresher on what it brings, check out last week’s update. Tl:dr – Potatoes and crafting system update.

Fish are here! The pools of water are no longer barren; they’ll have little fishes swimming around. Here’s what they look like:

Right now they’re purely aesthetic, but I have mechanics planned for them. With Samphi I’m striving for a world that you have to look after and nurture the world around you. If you fish all the fish in a lake, then there’s no left. How can you fish in an empty lake? More on that shortly.

Small update, sheep eat grass! Just as they potter around they’ll occasionally lean down and have a snack! It will break up the grass and add a bit of variety!

Again, this will likely be tied to SOME mechanic down the line, but for now it’s aesthetic. 🙂

A big bulk of the work to be done for the next update is with pigs, sheep and wolves. I want some form of enemy in the game, and we’re starting with wolves. They’re going to spawn at dawn/dusk and attack livestock. Obviously there’s a bit of code for this, so that’s not yet implemented. Their spawn cycles are, but the code to attack isn’t.

I’ve also mentioned before that I want the dog to play a part in this, and that will come later. You can control the dog by pressing Z, and at some point I want to either flesh this out so you can attack, or strip it for a command-based system.

We’ll cross that bridge when we get to it, but just know that I’m working on adding wolves right now and they’ll be a challenge to deal with!

I’ll try keep this short, but it’s something I’ve been thinking about with Samphi. I want our worlds to be a labor of love. I don’t want it to be particularly easy to survive for a long time. I don’t want there to be an infinite supply of food or animals. I want it so that if you’re lucky enough to find a potato seed you best cultivate that bad-boy because you might not find another!

If you kill all the sheep in your level that’s it, no more sheep. You’d have to capture two and breed them to create a sustainable farm. I want it to work more like that. This will be a gradual process as the game moves forward, but it’s something I’m definitely conscious of moving forward.

Animals! I’ll be continuing this work on animals. I also said that I’ll be adding some new UI stuff and that stands. More menus are being re-drawn in the new art style.

That’s it from me. Have a great weekend friends, and see you in 7 days! Ciao. 🙂

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website[www.greenygames.com]
Samphi Website[www.samphi-game.co.uk]

Follow me on Twitter
Greeny Games Twitter
Samphi Twitter

Early Access Update #22 – Back in the swing of things

You know what time it is. Grab your tea, or a cold drink if you’re in the UK (It’s bloody hot here for once), and park your buns. It’s update time.

The icon/item system has been so long in the making that I’d forgotten what it feels like to just be able to add stuff! This is the first week that that’s been the case and it’s been great. At the end of the last update, I said I’d work on wolves and a new crop and … I’ve done just that!

There’s some cool stuff coming next week, so let’s take a peak!

Before hitting some new art, let’s quickly talk about crafting. There’s always been the problem that it’s not clear that certain items can only be crafted via a crafting bench. In fact, all building materials can ONLY be built at a crafting bench and I’m on a mission to make that clearer. Here’s my current approach:

Instead of only showing building materials in the crafting bench, you can see them everywhere but there’s a small tooltip to let you know you need a crafting bench to craft it. This still isn’t perfect, in fact, I have plans to further develop the entire crafting system to make it better, but it should solve any crafting confusion in the time-being. Time permitting this will be ready for next week’s update.

Animals are coming! Wolves have been on the to-do list for a while, and while I was looking at animals I found a few old friends that never got implemented.

Starting with wolves, I’ll leave showing them in-game for next week’s update, but here’s a look at the lined up with the rest of Samphi’s animal friends:

Now, as cute as they are, wolves are the enemy. They will attack livestock around the level and it will be up to you and your trusty canine companion to keep them at bay. There will be mechanics surrounding this, like the more tired your pet the less effective they are etc. but they will come later.

While looking through Samphi’s animal sprites I found this creepy fella’.

I made this a while back. The art style is outdated so will be re-drawn at some point in the coming week, but we have a spider! They used to spawn at night time, but for some reason I removed them. I fail to remember why, but they’re coming back!

Now for something a little friendlier. Fish! The pools of water that spawn are feeling too barren, and when you fish you should be able to SEE fish. So here they are:

There are a few colorful fish available and they will spawn randomly. I planning for the different color to be purely aesthetic.

So those are the animals I’m working on. Hopefully, they will help make your worlds feel full of life! I have more livestock planned also, so this is just the start!

As well as wolves one of my other tasks was to add a new crop. I’ve been growing potatoes myself, so thought why not start there! Farming is one of the main skill tree in Samphi so will play a huge part in gameplay. Anyway, here’s the new potato plant showing all 4 stages:

Instead of grass always dropping wheat seeds, it will now randomly drop a variety. For now, it’s still just wheat and potato, but carrots are next on my list and will hopefully make the next update. It shall be a good farming update for sure!

It’s been a while since we spoke about web work, so time for a quick update. I have big plans for Samphi’s website. I want it to be the go to place if you play the game. Map sharing, forums, and a wiki are all on my to-do list, it’s just there isn’t much time to work on things!

Bit of an insight into my schedule, I work full-time Mon-Fri and work on Samphi on the evenings when home. Then on weekends I’m currently decorating my house and do web work on the evening. With only a few hours a week for web, you can see why progress is steady.

But hey, I did some work on the wiki last weekend! If you go to http://www.samphi-game.com/wiki/[item-name] you’ll see a work in program Wiki page for the item.

It’s a real mess right now, but the backend is working great. Time to make it prettier and populate with info.

It’s been a week since 0.2b hit the beta branch, and with one bug reported and fixed it’s time to move it to the stable branch. Have fun with it! Here’s last week’s update that contains the full changelog.

I’ll be finishing what I’ve shown here. It’s mostly just art for now, so now start the programming. God speed Mr. Frodo. Have a great weekend friends. See you again in 7 days. 🙂 Ciao.

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website[www.greenygames.com]
Samphi Website[www.samphi-game.co.uk]

Follow me on Twitter
Greeny Games Twitter
Samphi Twitter