Early Access Update #16 – v0.1e stable, more graphics and language menu

Update time friends, these come so fast!

Work is still focused on the time system re-write. Great progress has been made though! Not quite ready to show anything, 99% of it is under-the-hood, but we’re getting there. I do have a few things to show however!

Before we get started, something has been on my mind the last few updates, so let’s talk about it. Would you prefer weekly updates like this with less in them, or more substantial updates every 2 weeks? I like the frequency of weekly updates as we stay in touch more often, but I always feel like I don’t have enough to show.

Any feedback here would be really appreciated. 🙂

Right, onwards.

In the madness of working on v0.f I neglected the previous build and it’s been in the beta branch for the last few weeks. That’s now been moved to the stable branch, so you should get an update to Samphi tonight. Here’s a reminder of what that update brings:

  • Samphi is now compiled with Windows YYC, so we should see a speed increase! According to GM, YYC can ” increase your games performance by a hundred-fold”. Let me know how this goes.
  • Hopefully fixed a bug where music was playing twice in the menu. I say hopefully because I could never recreate it, but I put something in place that should stop that ever happening.
  • Fixed a bug where feeding honeycomb to your dog would cause the game to crash.
  • Fixed a bug where small items disappear in water and the ground.

In-between my coding jobs I’ve been continuing to move the graphics over to this newer style. I’m really loving it! The settings screen has been updated, and the inventory screen has. Here you can see them side by side:

What do you think? It’s a bit hard to make a judgment when the art is so isolated like this, but I love the new style and font. As you can see, the font of these updates has been moved over also! Feedback appreciated.

The last few updates have mentioned and showed some things to do with language, and a language menu has made its way into the game this week. In the main settings screen there’s a new ‘Language’ option that will show the following menu:

Really simple way to select a language. When the next update comes out this won’t likely be 100% plugged in. It will change the name and descriptions of the items, but probably nothing more. That consists of more work, and this update was already taken too long.

The next update … Who bloody knows. 😀 I’m bored of talking about icons, so I’m sure you’re bored of hearing about them.

I have a few new crops planned, and a new animal! Hopefully, will have some art for those to show. No doubt I’ll also move more UI over to the new style, so stuff there also. Depending on what you guys think about my first point on update frequency, this will either come next week or the week after. Please do let me know.

Just want to say thanks for your patience. I wish I could pump out updates to Samphi much faster that I am but it’s just not possible. I work full time and am a one-man-band. I love Samphi and am very excited for the path we’re on, we’re just traveling down it steadily for now. 🙂 But please know that increased update times is purely down to circumstance and the size of the updates, not any diminishing passion for the project.

I’ll work on Samphi indefinitely until it’s the game I have in my mind. We’re still right at the beginning of that journey. 🙂

Okay, rant over. Go enjoy your weekend, speak soon.

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website[www.greenygames.com]
Samphi Website[www.samphi-game.co.uk]

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Early Access Update #14 – Ciao, Hola, and Merhaba. Also, new graphics?

Update time friends.

Most of the work that’s happened this week is engine stuff with items, but ther’re some cool things to show including a new art direction! Let’s get to it.

Thanks to some great members of the Samphi community Samphi will soon be available in Italian, Spanish, and Turkish. There’s some work that needs doing to incorporate the translations into the game, but we’re well on the way thanks to these great people!

  • ShortyDevil
  • MrCrakgueir
  • Levent
  • dimo9854

Notice anything different about this menu?

Apt readers out there might notice something different with that last screenshot of the language selection … It’s created with a new aesthetic.
Samphi’s graphics is an uncertain subject. I’m a programmer, so all art in the game is programmer art and has gone through many revisions since the project started. Here’s a screenshot from a few years ago!

Things have come a long way since then, but Samphi still doesn’t look how I envisage it should do. As I created the language selection screen I started playing with this new aesthetic, moving towards a more pixelated, softer, somewhat more cartoony aesthetic that I’ve always envisioned for Samphi.

You can see the difference more clearly when you put the old settings menu next to a new WIP one using this same aesthetic:

I like the newer aesthetic a lot more. It’s less flat and much more how I envisage Samphi. What to you guys think?

Since these updates happen so frequently there’s often not too much to show. Same goes for actual game updates. Since they come frequently, progress is slow and gradual. Would you prefer this or prefer updates less often but more substantial. When all is said and done, the game would still progress at the same rate, but updates would feel more substantial.

I prefer this. Small regular updates so we have a regular conversation, but would just like to check that you feel the same way. Let me know. 🙂

Boring item work is all that’s due for now I’m afraid. Hopefully get chests in and a new crop in the next couple of weeks. I really want a new crop, and also want to re-draw wheat, so that’s certainly near the top of the list. Oh! I also have something cool planned with the menu, but I’ll leave that for the next update!

I’ll leave you with a fun(ish) fact. Samphi has 46 items! Thanks for reading! Have a fantastic weekend. See you in 7 days. 🙂

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website[www.greenygames.com]
Samphi Website[www.samphi-game.co.uk]

Follow me on Twitter
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Samphi Twitter

Early Access Update #11 – It’s all about sheep (Sheepgate)

Hi friends,

Another Friday, another update. Let’s get straight to the point, I’d hoped this update would bring chests but it’s going to have to wait another week I’m afraid. They’re 95% done, there’s just a few final things to tidy up. If I were to push them into this update however it would have been sloppy and need work next week anyway, so best to wait.

There’s still a couple of small changes to this update, and I’m nicknaming it sheepgate! You guessed it, they revolve around sheep.

So we recently added shears, and good news, they can now be used. No longer do you have to kill that poor innocent sheep to get its wool. With shears equip simply right click a sheep to shear it and the wool will grow back in a few minutes!

To accompany the game-changing shearing update, sheep have also received a small graphical update. They’re now much fluffier and have two possible colours. It’s like a whole new game!

Both of these changes are now live in build v0.1d, available now in the beta channel.

Since this update is short I figure I’ll give two small game hints. Why not!
Did you know you can shoot down beehives? When a beehive spawns fire at it with a bow and arrow. It will fall to the ground and can then be harvest for food!

Did you know sheep and pigs can be tethered? With rope equip on your hot bar right click and animal to tether it to you. It will then follow you around the level. This feature is very rough, and is intended to be used with fences so you can lead animals into a pen later down the line.

So next week shouldn’t see a new build according to the schedule, they’re every 2 weeks, but it will! I’m so close to being done with chests that there’s no point in waiting 2 weeks, we’ll just get them out. If there’s time we’ll also sneak in some other smaller updates and fixes before getting back to schedule.
So, bit of a slow two weeks I’m afraid. Haven’t got as much as I’d like done but that’s the way it goes sometimes. 🙂

Hope you all have a fantastic weekend and enjoy sheepgate!

As always you can show your support and keep up to date with development by following me here:

Visit my websites
Greeny Games Website[www.greenygames.com]
Samphi Website[www.samphi-game.co.uk]

Follow me on Twitter
Greeny Games Twitter
Samphi Twitter